Improved quality of life and tooltips for Galactic Tycoons.
Users
50
+2 in 30 days
Rating
0.0 / 5
unchanged in 30 days
Ratings
0
0 in 30 days
Store rank
#109K
#91K among extensions
Version
9.9
updated 7 Oct 2026
Users
monthly, 4 months
Latest, 19 Oct 2026:50 usersMove the mouse over the chart for any month
Ratings count
monthly, 4 months
Latest, 19 Oct 2026:0 ratingsMove the mouse over the chart for any month
The Chrome Web Store rounds user counts down to the leading digit, so the user line moves in steps. The ratings count is exact and is the better signal of real adoption.
About Galactic Assistant
Galactic Assistant adds tooltips and other functionality which aim to improve quality of life for Galactic Tycoons players:
Base tab:
Base overview now shows warehouse usage and free space
Base resupply screen colours the weight in red if the base does not have enough space for the supplies
Base resupply screen colours the cost in red if the player cannot afford it
Base buildings now show condition upgrade costs when hovering over them
Bases are ordered by restock urgency (can be toggled off)
Users can now configure the number of days restock for each colour
Ships are ordered by arrival time (can be toggled off)
Hovering over any base in the Bases list shows a summary including any required repairs
Hovering over any base also shows any unfulfilled contracts at that base
Hovering over any ship in the Ships list shows info such as condition and current cargo
The Plan tab now shows how production would be impacted by planned changes
Any base whose specialist has unspent talent points now displays a specialist icon
Comms tab:
Hovering over a planet chat shows what you produce on that planet, and how much is uncontracted
Hovering over a material link in a planet chat shows how much you have on that planet
Clicking on a material link preceded by a quantity opens a New Contract window and autofill the name, quantity, and location (if in a planet chat)
Contracts tab:
Displays number of contracts you have submitted vs maximum
Hovering over any Contracts shows the current price and the % difference between your contract and the market value
The Active Contracts table is now sortable by any column, which allows players with many contracts to bring fulfillable contracts to the top, for example
Creating a new Contract and selecting a material shows how much of that material you consume/produce
Encyclopedia:
Looking at any material in the Encyclopedia now shows its total value per base and overall
Exchange tab:
The exchange warehouse now shows the current price of the items you own
The exchange materials panel now shows the difference between current and average price
The exchange materials panel now shows the profit per hour
Hovering over any material in the material panel shows a summary including profit, supply, required research, and any guildmates selling that material
Hovering over Exchange offers shows how much it would cost to buy an offer and all those above it, the total days supply you would be buying, how much buying that offer would raise the current price, and how much profit you would make if you bought that offer and immediately resold it again for 1 tick below the next best offer
The exchange wishlist panel now has a button to Copy the wishlist to text, which can be pasted directly in game
The exchange wishlist panel now has a button to Delete all empty wishlists
Added new dropdown items to filter by Materials I Use or Guild Materials - the purpose of this is to view only the materials relevant to you or your guild
The exchange material Buy panel now has a button which autofills the quantity with the maximum that can fit in the current ship's cargo
The exchange material Sell panel now has a Max price button which autofills the maximum price (for those who use max price exchange offers as additional storage)
The exchange materials panel now highlights which offer is best to buy and resell for a profit, based on percentage return
The My Offers tab now shows current price so you can see how your offers compare to current prices
The My Offers tab shows the quantity of that material which will be sold before your offer and an estimate of the time it will take your offer to sell
Fleet modal:
When sending a ship to a destination, the destination warehouse capacity will be displayed and you will be told if the cargo you are sending can fit on the planet
Fuel cost, repair cost, and total flight cost are now displayed
A green indicator shows the cheapest flight
Option to automatically select the cheapest flight efficiency
Option to autofill Exchange Station as the destination when a ship is not already there and no destination is already present
Option to automatically enable Unload on arrival
Guild tab:
Guild members now have CV and donation target shown (by default set to 2.5%CV weekly)
Guild projects show number of days consumables remaining
Guild consumables have a shopping cart button which navigates to the exchange page and autofills the quantity with the maximum to fill the project to 100%
Alternatively, one can wishlist the materials to upgrade the entire guild project
Hovering over the Guild projects shows the number of consumables needed, along with their price, to fill the project to max capacity (can be toggled off)
Now displays the cost per prestige for the Arcade
Colours the Upgrade/Consumable material icons green when current price is <=10% average price, and red when >=10% above average price
Medals tab:
Scoreboards have a Diff toggle which shows the difference between each player's score
Mission selection window:
Missions now show tonnage and distance information, where relevant
Material Delivery Contracts show the cost of buying materials at current price
Modify ship window:
Displays the cost of the proposed changes so there is no longer any need to navigate to the Exchange tab to view the wishlist cost
Perks tab:
Shows cheapest way to unlock next prestige point and most cost efficient donation material to do so
Research tab:
Added wishlist buttons to each research
Specialists:
When a specialist has a chain production speed benefit, all chain materials are listed in the specialist window to allow easy assessment of how beneficial they are
Adds an Attribute filter to the Auction House
Market analysis tools:
Margins button displays profitability of each specialty, sortable by tier and with individual material breakdowns (it assumes no perks, no research, etc and in the case of resource extraction/agriculture assumes the maximum possible abundance and fertility l…