TockTexture Studio - GameDev Texture Processor icon

TockTexture Studio - GameDev Texture Processor

Manifest V3 in_app
View in Chrome Web Store Data as of 16 Oct 2026

Ultra-fast local texture optimization, POT scaling, DirectX/OpenGL Y-flip, DDS encoding, Alpha Bleed, and PBR channel packing.

Users
16
+5 in 30 days
Rating
5.0 / 5
unchanged in 30 days
Ratings
2
0 in 30 days
Store rank
#162K
#136K among extensions
Version
1.1.2
updated 2 Sep 2026

Users

monthly, 2 months
0816Aug 2026Oct 2026Oct 2026
Latest, 16 Oct 2026: 16 usersMove the mouse over the chart for any month

Ratings count

monthly, 2 months
012Aug 2026Oct 2026Oct 2026
Latest, 16 Oct 2026: 2 ratingsMove the mouse over the chart for any month

The Chrome Web Store rounds user counts down to the leading digit, so the user line moves in steps. The ratings count is exact and is the better signal of real adoption.

About TockTexture Studio - GameDev Texture Processor

TockTexture Studio es la herramienta definitiva para desarrolladores de videojuegos, artistas 3D y creadores de contenido web que necesitan optimizar, empaquetar y escalar texturas de forma ultrarrápida sin salir del navegador. ⚡ PROCESAMIENTO 100% LOCAL Y PRIVADO Todas las conversiones, compresión de imágenes y manipulación de píxeles ocurren localmente en tu ordenador usando Web Workers y Canvas Web APIs. Tus imágenes e información jamás se suben a servidores externos ni a internet. 🎮 CARACTERÍSTICAS PRINCIPALES • Escalado Power-of-Two (POT): Convierte automáticamente imágenes a resoluciones estándar para motores 3D (512x512, 1024x1024, 2048x2048 y 4096x4096px 4K) en modos Nearest, Up, Down, Stretch y Fit. • Inversión de Canal Verde Y: Cambia entre espacios tangentes DirectX y OpenGL con un solo clic (esencial para Unreal Engine 5 y Unity). • Captura Web Contextual: Haz clic derecho sobre cualquier imagen en páginas como ArtStation, PolyHaven o itch.io y envíala directamente a la cola de procesamiento. • Generador de Mapa de Normales: Convierte mapas difusos o de altura en un Normal Map Tangente procesado en tiempo real con control de intensidad. • Empacador de Canales PBR RMA / ORM: Combina texturas individuales en canales de color R (Roughness), G (Metallic), B (Ambient Occlusion) y A (Opacity). • Presets de Motores de Juego: Ajustes automáticos para Unreal Engine 5, Unity y Godot. • Fix Alpha Bleed: Elimina artefactos transparentes en bordes de texturas. • Exportación multiformato: Guarda en PNG, WebP, JPEG o formato comprimido GPU Direct3D (DDS). Desarrollado por waldemarEs Sitio web oficial: https://tocktexture.com Soporte: https://waldemarescobar.vercel.app/ _______________________________________________________________________________ TockTexture Studio is the ultimate browser extension for game developers, 3D artists, and web creators to ultra-fast optimize, scale, and pack textures without leaving the browser. ⚡ 100% LOCAL AND PRIVATE PROCESSING All image conversions, POT scaling, normal map generation, and pixel manipulation occur entirely on your local machine using Web Workers and HTML5 Canvas APIs. Your images and files are NEVER uploaded to external servers or the cloud. 🎮 KEY FEATURES • Power-of-Two (POT) Scaling: Automatically scale textures to standard 3D engine resolutions (512x512, 1024x1024, 2048x2048, and 4096x4096px 4K) using Nearest, Up, Down, Stretch, or Fit modes. • DirectX / OpenGL Y-Flip: Invert the Green Channel (Y-axis) with a single click to match tangent space requirements for Unreal Engine 5 and Unity. • Web Context Menu Capture: Right-click any image on websites like ArtStation, PolyHaven, or itch.io and send it directly to the processing queue. • Real-time Normal Map Generator: Convert diffuse or height textures into tangent-space normal maps in real time with intensity control. • PBR RMA / ORM Channel Packer: Combine individual maps into R (Roughness), G (Metallic), B (Ambient Occlusion), and A (Opacity) channels. • Game Engine Presets: 1-click preset configurations for Unreal Engine 5, Unity, and Godot. • Edge Alpha Bleed Fix: Prevent ugly transparent boundary artifacts. • Multi-format Export: Save textures as PNG, WebP, JPEG, or GPU-ready Direct3D DDS files. Developed by waldemarEs Official Website: https://tocktexture.com Support Portfolio: https://waldemarescobar.vercel.app/

Growth

WindowUsersChangeRatingsRating
7 days−2−11.1%00.00
30 days+5+45.5%00.00

Version history

3 versions recorded
1.1.22 Sep 2026
1.1.112 Aug 2026
1.1.07 Aug 2026

Details

Category
Developer Tools
First seen
7 Aug 2026
Size
463 KB
Languages
es-419
Pricing
in_app
Privacy policy
tocktexture.com
Support
waldemarescobar.vercel.app
Extension ID
lmmiaoedpmagoinbfanfefhhaabchjcc

Permissions and risk

Moderate riskimpact 1, likelihood 3
Permissions
sidePanelstorageactiveTabcontextMenus
Site access
https://extensionpay.com/*

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