A pixel-art dungeon roguelike. Explore procedural dungeons, fight monsters, collect loot, level up, and die again and again.
Users
58
+21 in 30 days
Rating
0.0 / 5
unchanged in 30 days
Ratings
0
0 in 30 days
Store rank
#97K
#86K among extensions
Version
0.1.0
updated 7 Aug 2026
Users
monthly, 3 months
Latest, 12 Nov 2026:58 usersMove the mouse over the chart for any month
Ratings count
monthly, 3 months
Latest, 12 Nov 2026:0 ratingsMove the mouse over the chart for any month
The Chrome Web Store rounds user counts down to the leading digit, so the user line moves in steps. The ratings count is exact and is the better signal of real adoption.
About PixelQuest · Pixel Dungeon Roguelike
Descend into the ultimate pixel-art dungeon crawler — right inside your browser's side panel!
PixelQuest is a roguelike dungeon adventure that lives in your Chrome side panel. No downloads, no tab switching — just click the icon and start exploring procedurally generated dungeons filled with monsters, loot, and secrets.
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CORE FEATURES
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REAL-TIME COMBAT
Fight enemies in real-time with smooth movement and attack mechanics. No turn-based waiting — enemies chase you, dodge your attacks, and fight back. Stay on your toes!
12 WEAPON TYPES
Master daggers, swords, spears, axes, bows, staves, hammers, scythes, crossbows, wands, katanas, maces, and chakrams. Each weapon has unique range, speed, and attack patterns — from rapid dagger strikes to devastating axe cleaves.
5 PLAYABLE CHARACTERS
Choose your playstyle:
• Knight — Tanky warrior with Iron Wall shield skill
• Ranger — Agile archer with dash mobility
• Mage — Glass cannon with meteor bombardment
• Assassin — Critical strike specialist with blink strike
• Engineer — Turret deployer with area control
Each character has unique stats, starting weapons, and powerful signature skills with cooldowns.
17 ENEMY TYPES
Battle slimes, bats, skeletons, goblins, ghosts, orcs, zombies, spiders, imps, wolves, golems, witches, mummies, serpents, demons, and fearsome bosses — each with distinct AI behaviors and attack patterns.
MULTI-PHASE BOSS BATTLES
Every 3rd floor features a boss with escalating phases. Bosses enrage, summon minions, and unleash AoE attacks as their health drops. Every 9th floor: face the Dragon in a 3-phase epic encounter.
ELEMENTAL COMBAT
Weapons and enemies wield fire (burning damage over time), frost (slowing effect), and shock (bonus damage). Exploit elemental weaknesses to gain the upper hand.
ELITE ENEMIES
Random elite variants of regular enemies spawn with dangerous modifiers: Swift (2x speed), Tough (2x HP), Berserk (+60% ATK), Vampiric (heals on hit), and Explosive (detonates on death).
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DUNGEON EXPLORATION
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PROCEDURAL DUNGEONS
Every run is different. Rooms, corridors, enemies, and loot are procedurally generated with a seeded RNG system. No two dungeons are alike.
4 BIOMES
Explore visually distinct environments as you descend:
• Stone Cave (Floors 1-3) — Classic dungeon
• Dark Cave (Floors 4-6) — Dim caverns
• Tomb (Floors 7-9) — Ancient ruins
• Hell (Floor 10+) — Fiery depths
TRAPS & HAZARDS
Watch your step! Spike traps, flame jets, and poison clouds activate on timers. Time your movements to avoid damage.
5 SPECIAL ROOM TYPES
Discover hidden rooms within each dungeon:
• Treasure Rooms — Free loot!
• Challenge Rooms — Fight waves for rewards
• Fountains — Heal and restore
• Altars — Mysterious buffs
• Shops — Spend dungeon gold on items
RANDOM EVENTS
Unexpected encounters offer risk-reward choices that can make or break your run.
DUNGEON SHOPS
Spend your hard-earned gold on weapons, potions, and gear mid-run.
MINIMAP WITH FOG OF WAR
Track your exploration with an integrated minimap. Unexplored areas remain hidden until you venture close. Press M to toggle.
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META PROGRESSION
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TALENT TREE
Spend vault gold on 12 permanent talents across 3 categories: Combat, Survival, and Utility. Upgrades carry across all runs.
25 ACHIEVEMENTS
Unlock achievements across combat, exploration, gold hoarding, and character mastery. Each achievement rewards vault gold.
ENCYCLOPEDIA (CODEX)
Automatically record every monster and weapon you encounter. Unknown entries show as "???" until discovered.
DAILY CHALLENGES
A new dungeon every day with a random modifier — same for all players worldwide. Complete it once per day for bonus rewards.
CHARACTER UNLOCKS
Start with the Knight and unlock new characters by meeting milestones:
• Ranger — Reach Floor 3
• Mage — Reach Floor 6
• Assassin — Defeat 50 total enemies
• Engineer — Accumulate 500 total gold
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AUDIO & VISUALS
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PROCEDURAL AUDIO
30+ sound effects and 3 background music tracks — all procedurally generated with the Web Audio API. No audio files, tiny download.
PARTICLE EFFECTS
Damage numbers, hit sparks, death bursts, elemental particles, screen shake, and floor transition animations bring the dungeon to life.
PIXEL ART AESTHETIC
Hand-crafted 16x16 pixel sprites with smooth animations. Characters walk, attack, and idle with distinct personality.
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ACCESSIBILITY & INTERNATIONALIZATION
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10 LANGUAGES
Full localization in English, Chinese (Simplified), Japanese, Korean, Spanish, French, German, Portuguese, Russian, and Italian.
DUAL INPUT
Play with on-screen D-pad (touch/mouse) or keyboard (WASD/Arrow keys). Press H for potions, Space for skills, M for minimap.
AUDIO CONTROLS
Independently toggle sound effects and music. Adjustable volume slider. Settings persist across sessions.
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HOW TO PLAY
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1. Click the PixelQuest icon to open the side panel
2. Choose your character
3. Use WASD / Arrow keys / D-pad to move
4. Combat is automatic — just get close to enemies
5. Walk over items to pick them up
6. Find the stairs to descend deeper
7. Die. Learn. Try again.
Gold earned in runs carries over to the vault for permanent talent upgrades. Each death makes you stronger.
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No account required. No internet needed. No ads. Just pure dungeon-crawling fun.
Ready to descend?