City overview, layout planner, troops, dungeons & ministers for Lord of Ultima: Revival. Made by ardhie.
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5
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0.0 / 5
unchanged in 30 days
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0
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#252K
#223K among extensions
Version
1.24.2
updated 31 Oct 2026
Users
monthly, 1 months
Latest, 12 Nov 2026:5 usersMove the mouse over the chart for any month
Ratings count
monthly, 1 months
Latest, 12 Nov 2026:0 ratingsMove the mouse over the chart for any month
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About LoU Revival Helper
1. **City Overview**: resources, capacity, production per hour, when the warehouse fills up or food runs out, and the build queue status of every city. Includes desktop notifications and a **🔁 Transfer** plan that suggests resource shipments between your cities (amount, carts, travel time).
2. **Layout Planner**: a 21×21 map identical to the game (walls, towers, roads, Town Hall, water cities). Production is calculated with the official game formulas. The active city's layout syncs automatically from the game, with real building levels and the build queue (share strings from the City planner are accepted too). Includes **🧠 Recommendation** (an optimizer that places production, processing buildings & Cottages around natural nodes for maximum output: max wood/stone/iron/food, balanced, or a custom ratio; optionally removes natural nodes when each node adds production above a threshold), a "best tiles" heatmap, plan vs city comparison (what to build/demolish), per-building levels, **📋 build steps** (what to demolish/build/upgrade, in order, with cost & time), **🧩 templates** (military city with max recruit speed for a unit group and a troop-space target, storage/trade hub, economy), **⚖️ side-by-side comparison** of two plans, undo/redo, and share-string export that can be *Import*ed directly in the game.
3. **Movements**: all moving armies (raid/return/attack/support…, cargo, countdown), ⚠️ incoming attacks (desktop notification), trade/Market convoys (outgoing, returning, incoming deliveries), and the troop training queue + troops in each city.
4. **Dungeons & Bosses**: every dungeon/boss loaded on the Region map is saved automatically (level & explored %); guardians/max loot are filled in when its panel is opened. Includes filters, distance to the nearest city, a raid calculator (carrying units, travel time, loot per hour), and raid notes/statistics. **🎯 Raid Planner**: pick a city and get the nearest dungeons that fit its troops, the number of troops per dungeon (Revival formulas), loot per hour, and how many raids until 100% explored — troops are split automatically. The list shows which dungeons are being raided, an estimated current explored %, and a ⭐ priority score.
5. **📈 Statistics**: raid loot per day and per city, total production, score and troops per city over time (recorded hourly).
6. **👥 Players**: players & alliances seen on the map, your relation tags & notes, and the incoming-attack history per player.
7. **📜 Cheat Sheet**: *Dungeons*, *Bosses*, *Recruit %*, *Troops Stats*, and *Layouts* tabs (military city layouts, Land & Sea/Water). Minimum/recommended troops for every dungeon and boss type & level (calculated from the Revival game formulas, including Explored %), raid & boss calculators (losses, loot, kill chance), recruit speed per unit (your city's recruit speed % is filled in automatically from its synced layout), and the stats of every unit. **🧱 Buildings** (cost & build time per level with your construction speed) and **⚔️ Battle** (attack/defense simulator with the game's combat rules). The community cheat sheet tables (classic LoU) are available as a reference too.
8. **🎯 Operations**: attack planner (send times so waves land together, continent/Frigate checks) and defense assistant (which cities can still support an attacked city, battle estimate). **🎩 Set Ministers**: the Build, Defense, War and Trade minister settings of every city on one screen, with recommendations and an *Apply to game* button.