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About Ika-Manager
Ika-Manager reads the game data already visible on your open Ikariam browser
tabs and shows it as one multi-colony dashboard — in a toolbar popup and an
in-page overlay — so you can see every colony at once instead of clicking
through them one at a time.
NINE TABS, ONE ROW PER COLONY
• Resources — wood, wine, marble, crystal, sulphur and gold with capacity
bars, production per hour, per day and per week, a "full in" countdown for
each warehouse, and a "dry in Xh" warning when a colony is drinking its wine
faster than it makes it. A 🎬 marks an active Cinetheatre bonus
• Buildings — every building's level, multi-slot buildings, a live build
clock under each colony (building, level change, countdown), levels waiting
in the game's own build queue (flagged in red if the colony will be short of
resources when that level starts), and the next level's cost on hover
• Armies — the full unit catalogue, land and naval, including units in
training and units currently in transit between your towns, with a
one-click copy of any colony's troop list (or the whole empire's) as plain
text for alliance chat or the forum
• Stats — population, available citizens, scientists, priests and workers
shown as filled / capacity, research per hour, and net gold per hour
• Transit — fleets and armies on the move: cargo, loading vs en route,
arrival times, and transporter availability
• Pop/Happiness — the Town Hall satisfaction breakdown in full: housing,
growth per hour, tavern, wine, museum, cultural treaties and corruption
• Spies — how many spies each colony has (capable, training, in defence,
deployed) and which towns they are in; click a town to open it
• Miracles — wonder levels and cooldown countdowns across your islands, plus
each island's faith, priests, and your population's conversion
• Research — your research points and how many you earn per hour, and for
each branch the next level, its cost, when you can afford it, what it adds
and what your levels add up to so far
ALSO
• Export the whole dashboard to a spreadsheet (.xlsx) — one worksheet per
tab, saved straight to your own computer
• Click a colony's name to jump straight to it in the game (overlay and
popup)
• A thin colony strip on every game screen: wine about to run out, a nearly
full warehouse, and an idle builder, one click to switch town
• In-game annotations: building levels on the city map; town-hall and island
levels on the island view; a filter panel on the world map; a warehouse
fill bar, protected-from-plunder amounts and net gold in the resource bar;
optional ally colours on the island view; optional spot numbers on the town
map; and a "how many can I afford" count next to every unit in the barracks
and shipyard
• 12 colour themes, adjustable interface size, optional striped rows,
per-tab column layout, and a language selector. Settings are grouped into
collapsible sections
• Optional desktop notifications, each with its own on/off switch: a building
finishes, a hostile fleet is inbound, a Cinetheatre bonus has ended (you
renew it in the game yourself), or a queued build is about to be cancelled
for lack of resources
• Background sync fills in colonies you have not visited recently
• Works on non-English game worlds: data is read from the game's own
language-independent keys rather than from English text
• A Send launcher on the Transit tab opens the game's own transport or troop
screen for the towns you pick. You press the game's own buttons yourself
• Optional, off by default: "Fill transport forms". With it on, the amounts
you chose in the Send launcher are typed into the game's transport form for
you, and step buttons (−1k up to +100k) appear beside each good on that
form. It only fills in numbers: you check them and press the game's own
send button yourself
PRIVACY
Everything stays in your browser. There is no account, no sign-in and no
server of ours — nothing is uploaded anywhere. Spreadsheet exports are saved
directly to your computer.
Ika-Manager reads and displays. It does not play the game for you: it never
presses the game's buttons or sends anything on your behalf. The one thing it
can write into the game is the optional "Fill transport forms" setting above,
which types amounts into a form you then submit yourself. It is an
independent, fan-made tool, and is not affiliated with or endorsed by
Gameforge.